Over the past several years the game industry has gone from small potatoes to a major media industry player. It dwarfs even movie ticket sales with a whopping 10 billion in revenue. However, many of the games sold have violent content not suitable for children and that nonetheless they can be easily purchased by the aforementioned. This has spurred a push towards safeguards and legislation to prevent such games from falling into the hands of the nation's youth.
Many retailers have already begun to require identifi
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