The number of computers sold and the percentage of people who own them is steadily on the rise. Since such a big rise has occured, a great demand for more enterainment has been made for computers. The number of personal computers that have been purchased throughout the world has reached an astonishing 93 million with 36 million being bought in the United States. The percent of americans who have PCs in their homes is an amazing fifty percent (Samuel 52). Eveyone doesn't have the same entertainment needs which means program designers need to develop new software to meet these needs. Meeting the needs is a very difficult task and cannot be done on regular working staffs. so to keep up with the ever-increasing demand the software companies have employed over one million people in order to keep up with the demand of software and to stay ahead of the competition (Samuelson 52).
Some people believe that adults are the only ones using the 36 million PCs. This belief is very untrue. Actually, children are the future comsumers of computer companies. Computer companies are developing instructional learning games and video games. The video game department is the main money maker for the companies. Since the com
le above the age of seventeen. Even though the rating system has been developed, manufacturers and designers are stilll free to created the most immoral games known as long as they rate the games known as long as they rate the games accordingly. Many arguments have arose on whether or not to stop this freedom (Robert Standford University).
Sports games are on the top of the list for types of games being purchased the most. Even though the sports games are on top, the new fishing and and killing games are a very close second (www.worldtop.com). The most popular games are the ones containing special effects and violent graphics. Kids age 18 and up are the only ones who are suppost to have access to these games but younger kids are still accessing them. Suprisingly children qualify as half the percentage of people playing violent games. There is now talk of the government trying to pass through legislation a bill that will allow them to enforce more control and regulation acts to the fullest extent to try and protect kids from mature content ( Martin Mass, Institute of Technology).
Now a days people are accessing computer games by downloading them onto their own computer, website, or web p
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