william gibson
Around the late 1970's and the early 1980's a new genre of fiction was beginning to emerge. A derivative of science fiction, cyperpunk was a fresh new addition to what was primarily American literature. One of the pioneers of this new niche was William Gibson. In 1984 William Gibson's first novel was printed. Neuromancer went on to win the Nebula, Hugo and Philip K. Dick awards, all are high honors amongst science fiction novelists. It was a rare feat for one book to win all three awards. Neuromancer presented it's readers with a fresh new world of science fiction, by combining high tech with the effect of technoshock. It was revolutionary. After Neuromancer, Gibson went on to write several more ground breaking novels, all based within the same reality Neuromancer introduced. Count Zero, Monalisa Overdrive, Idoru and Virtual Light all pulled the reader into a harsh new world where technology was rampant and things were out of control political. In other words, his novels showed of a glimpse into a possible, a very possible, future. His books revolved around a few basic themes. The themes in which he wrote, were what he felt were inevitable turns approaching on the worlds path. Primary among these was the acceleration of tech
Case is not alone in this behavior. Many people in Gibson's future are victims of the draw of the "Net". Afraid and often rightly so in the flesh world, many seek the haven of the "Net". It allows them to have a whole other persona and in the "Net", their computer skills bring them the strength and respect they would never have outside of it. Even in the present day, many people spends countless hours in front of their computer monitor, living out life online. In fact, science is now deeming this an actual disease, similar in diagnosis to drug addictions and alcoholism. This is another example of technoshock. The author of this paper has actually seen this first hand while enjoying the Internet as merely a hobby. Gibson has apparently foreseen this side-effect of the Internet evolution and makes a point to show it to the readers. As companies combine and merge, they increase the power of themselves and also the range of their influence. Many of these companies span the globe already, and combining with other equally large corporations almost makes them ubiquitous. At present the governments of the world are stronger than these companies but for an instant, one might wonder what would happen if, let's say, the United States' national deficit put the country in serious trouble. A greedy mega-corporation might step in with the funds to bail the country out in exchanged for a good amount of land in one of the states. This is almost like signing over a piece of the country as the result of losing a war. That land would almost become sovereign under the cooperation because the country would need the assistance. This is far from a reality now In the U.S., but say in third and fourth world countries not economically stable, this could be a reality. After this, any number of things could happen. Companies could apply to the United Nations perhaps, and be recognized as nations. In Gibson's novels the companies themselves are the nations of the world, subject only to the law's of social Darwinism. They fight amongst themselves in covert operations covered as civil wars in third world countries. Armitage was attracted to employ Case because on the "Net", Case was known as one of the best hackers. In Neuromancer's future, the "Net" is apparently the evolution of today's Internet. Only Gibson's book was written a few years before the Internet was even near a reality. The terms Gibson used in his book were actually assimilated into popular culture, after the Internet grew to resembled a crude, text based version of the sprawling colorful pseudo-reality Gibson describes. The term cyberspace was first used in Neuromancer and is the commonly accepted word now for mentioned sites on the Internet. Also parallel to the Internet's evolution, was the rising of a counterculture. Hackers, people who use complex programs to break the security of private networks, to access the data hidden there, are just as real in this world as they are in Neuromancer and in Gibson's other works. For example in Neuromancer, the main character, Case, constantly worries about getting attacked by gangs of "cybered" up people. Cybering up would be the process of exchanging a real part for the metal one. Case explains that these flocks of metal clad people are many times more violent than your average street criminal. With the loss of so much flesh and bone, and the installment of the cyber parts, their minds were made unstable and as a result, they were much more violent and prone to acts of terror. The antagonists in Neuromancer and it's pseudo-sequels Count Zero and Monalisa Overdrive are multinational corporations which have almost a sovereignty in the world. As these companies grew in economical power they flexed political muscles which after years of manipulation delivered the companies more power over a city than it's local government. The executives of the company could get
Some common words found in the essay are:
Virtual Light, William Gibson's, Net Afraid, Neuromancer Gibson's, Internet Gibson's, Johnny Mnemonic, United America, Monalisa Overdrive, United States', Idoru Gibson, science fiction, real world, william gibson's, zero monalisa overdrive, william gibson, main character, corporate wars, monalisa overdrive, zero monalisa, count zero monalisa, gibson's future, cybernetic implants,
Approximate Word count = 2623
Approximate Pages = 10 (250 words per page double spaced)
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