video games and children
Interactive video games have emerged as one of the most popular forms of entertainment, especially among children and adolescents. On average, children who have a video game machine at home spend about 90 minutes a day playing them. Video games vary in their content. In addition to being a form of entertainment, video games are also used in education, medicine, and other fields. There are many trends that parents find disturbing. Since video games are so popular with children, concern about games featuring violence, sex, and other adult themes become an issue for parents. Playing video games has many positive effects on children. Video games can be used for therapeutic purposes such as assisting student with learning disabilities. Students with learning disabilities are able to learn effectively when pursuing highly motivating computer game learning tasks (Funk, 1
Playing video games has several negative effects on children, too. Critics believe that performing violent actions in video games may be more conducive to children's aggression than watching violent acts on television. The more children practice violent acts, the more likely they are to perform these violent acts (Clark, 1993). Young children who play video games tend to act similarly to how their video game character acted. This may cause children to become now aggressive towards other children, and more likely to engage in real-life violence (Funk, 1193). Many experts believe that much of the damage caused by these games is negligible as long as the children can separate fantasy from reality. Another problem is that games stress autonomous action rather than cooperation. Most games are based on a theme of a single character performing an aggressive act against a single enemy. The world of video games has lit
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Approximate Word count = 620
Approximate Pages = 2 (250 words per page double spaced)
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