Current US problem-video games and violence
In recent years, video games have been a popular icon of youth culture. However,as games have become popular, so has the amount of violence contained in them. Because of the immense popularity of video games with children, violence within them should be handled more properly. First of all, let's take a look at some background information to get a few ideas of who plays the games frequently and what amount of video games contain violence. A lot of people tend to think that the majority of video game users are children, but a congressional testimony by Interactive Digital Software Association denies this, and points out that 77 percent of the most frequent consumers are "adults". (57 percent-over18, 20 percent-over 36). (Douglas n.p) And yet, even though those "adults"account for most of the users, the remaining 23 percent of the consumers are still under 18, and shouldn't be overlooked, especially when researches have found that many games contain at least some form of violence. One research has sampled 33 popular Nintendo and Sega games, and came to the conclusion that close to 80 percent of them have at least some aggression or violence. (Dietz 425) Another research shows that 85 percent of the games that are ins
Another aspect of parent responsibility is to make sure whether their children are easily mis-led about things that are happening in their environment. They are much more impressionable than elder teenagers and adults. Therefore, they are more likely to emulate and imitate people and things that would capture their attention. However,parents can take advantage of this approach because it means if children have a good role model, they would mimic and act in a positive way. Adequate communication such as family discussion and family activities are also some of the ways to teach them morals. If children learn enough knowledge of difference between fantasy and reality, then they would be better able to distinguish between right and wrong without being told by their parents and other good role models. This is becoming more and more difficult, however, especially when game companies are trying to make video games seem more real. Because of new technology, many games look like films or tv, and children see the violence almost as though it is in front of them. exchange information on getting or making weapons. (44) the least they can do, and is also a necessary responsibility as a parent. This also means that they can't just blame game companies for their products if the parents don't do what they should be doing. However, as mentioned before, parents aren't always around to see what their children are getting into. One example of a destructive game that I have seen is Mortal Kombat IV. It's a fighting game between two characters in which one of them literally destroys the other by pulling off the arms or pulling off the head to make them explode, and so on. The commentator just laughs about it very loudly or says "Excellent!" to praise you every time you kill the other character. Its graphics are full of blood that I remember very vividly and was very shocked when I saw it for the first time. My friends who used to play it say that it's kind of old so they are tired of it
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Approximate Word count = 1351
Approximate Pages = 5 (250 words per page double spaced)
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