A system is a collection of physical and nonphysical interactive parts all having a connection through a mutual purpose of achieving some goal. Everything around us is a system, and everything has certain patterns of behavior. At the base level, the behavior of all systems is fundamentally the same. Based on this observation, we can speculate the results of any event that that takes place in reference to any system. There are three universal laws of systems behavior, synergy, reciprocity, and balance.
The first systemic law of behavior is synergy. Synergy, similar to the Gestalt approach in psychology, states that the whole is greater than the sum of its parts. A well known example, as noted in our book, are the works of R. Buckminster Fuller, who designed the geodesic dome. Synergy can be seen well in anything with a physi
cal existence. Technology simply enhances synergy by combining resources and capital made available to societies to provide themselves with material tools and goods. This directly relates to our evolutionary process known as technologizing. Examples of this can be seen in business systems, when subsystems such as computers, people, papers, buildings, and transportation are combined, is far more efficient. This law can be applied to larger systems such as our social, political, and economic structures.
The second systemic law of behavior is reciprocity. Stated best, what you put in is what you get out. In every system, synergy and reciprocity play hand in hand. An example of this is TNT. If a large amount of TNT is set inside of a cave and ignited, the result is an explosion. In doing so, there is a shock wave underground
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