Values Versus Human Nature
Modern American cultural values are a hot debate topic. For the sake of this essay, I will define them as the majority of the U.S. does. This includes the ten commandments, no excessive violence, or sex, on TC, no taboo (whether it be explicit language, sex, violence, Satanic of Luciferean references, or any other sort of "negative imagery,") in music and video games, and a general distaste of stereotypes. Now, since this majority of people are generally Christian, (and this religion was set up to keep people from being "evil,") these values can come into great conflict with our human nature. A recent instance of this is in the music industry. Of course, many people know about the recent blasts against the more popular hip-hop and rap-core acts for their use of violent, sexual, and linguistically explicit lyrics. Obviously, the artists were following what they felt, rather than bowing to the values of our culture. The same values which later went against them for it. But, the music does appeal to a large majority of Americans, as proven by the sheer amount of these albums sold. But, there are other forms of music that don't even see the light of day in America
I believe I've proven that American cultural values come into great conflict with human nature. Many people enjoy objectionable material simply because it is so. Some enjoy it because it appeals to their senses. But, what it all comes down to is that despite all of our howlings against sex, violence, and other morally reprehensible topics, most of us do enjoy the taboos of our society. Another prime example is the video game industry. Ever since the game "Doom," became a successful product and brought video games into the mainstream, the gaming industry has been the subject of hot debates as to its affects on people. Even vice-presidential nominee Joe Lieberman has taken an almost excessively strong stance against them. The fact is that, while these games do have gratuitous amounts of violence, they do appeal to a large audiences senses. Some people enjoy killing virtual beings in virtual worlds where they do not have to worry about any sort of repercussions. For some people, such as myself, it's a stress reliever. Albeit, some people do take the games to far and commit heinous acts in the real world, these people almost always have severe mental problems befor
Some common words found in the essay are:
Satanic Luciferean, Max Moore, Madonna's Sex, Joe Lieberman, Modern American, cultural values, chains ban, chains ban luciferean, values conflict human, conflict human nature, american cultural values, ban luciferean music, video games, values conflict, conflict human, forms music, sex violence, luciferean music, retail chains, ban luciferean,
Approximate Word count = 789
Approximate Pages = 3 (250 words per page double spaced)
|