- Read a few of our sample essays on your topic
- Develop your own ideas
- Your paper will practically write itself
In today's society video games play an important role in a child's life. Most children play games when they are bored and think nothing of them. Even though children engage in playing video games, these games do not cause the violence among children but it is the children themselves. Society, which includes parents, the media, the government and educators, are just looking to point the finger at someone and they found it.
"Video games were first introduced in the 1970's. By the end of that decade, they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children" (Cesarone 31). This is still a major concern of parents and the nation. Video games can cause physical problems but it is rare, the companies put warnings on the systems or games about these effects it might have. It is the authority figure that has to watch how long the child plays at a time so he or she does not get affected by these physical deformalities. People can blame the video game industry if the child obtains some kind of physical problem from their system because the parent should be aware of what the child does and watches, it is their son or daughter not the video game industries. "An early study on the effects of video games on children found that playing video games had more positive effects on children than watching television. A conference sponsored by Atari at Harvard University in 1983 presented preliminary data which failed to identify ill effects" (Cesarone 32). The more recent research began to find connections between violent games and aggressive behavior among children.
"A research review done by NCTV (1990) found that nine of twelve research studies on the impact of violent video games on normal children and adolescents reported harmful effects...video game playing has not been implicated as a direct cause of severe psychopathology...research suggests that there is a short-term relationship between playing violent games and increased aggressive behavior in younger children"
Some adults believe that some games offer benefits. Certain children can develop a sense of proficiency that they might not otherwise achieve.
The government has finally taken action seeing how a lot of parental figures are upset with how things are ran regarding the video gamin
Terminology mentioned in this term paper
Technology referenced in this report
Product referenced in this report
Names referenced in this paper
Minkoff, Cesarone, David, Sen. John McCain, Bill, Jean Hanff, Werner, Jerry, Joseph Lieberman, Duke Nukem,
Organizations talked about in this term paper
government, Harvard University, Digital Software Association, Holland commission, ‘Pajama Party, Congress,
Locations talked about in this research material
Companies included in this term paper
Atari, Nintendo, Sony, Microsoft, ‘I,
Keywords mentioned in this term paper
video games, violent video games, February 2001, adults, the video game, video game violence, video game industry, aggressive behavior, Entertainment Software Rating Board, Interactive Digital Software Association, Ebscohost, this woman, parent, authority figure, early childhood, presidential candidate, age group, decision making process, John McCain, Sony Playstation, Harvard University, Joseph Lieberman, Unreal Tournament, national youth, general public, guidelines, teen, geared, Holland, society, Nintendo, step, grandchild, Merchandiser, research, Newsweek, subpoena, worry, televisions, seventeen years, parental, grandparents, marketing, ESRB, X Box, harmful, Billboard, Librarian, thirteen years, popcorn,