Virtual reality
Virtual Reality is considered one of the most exciting technologiestoday, constantly evolving and improving. According to Eric Drexler, a world known pioneer in this field, VR is "A combination of computer and interface devices (goggles, gloves, etc.) that present a user with the illusion of being in a three dimensional world of computer generated objects." The term ^virtual reality,^ is not finite in its meaning, but generally includes desktop VR, immersion VR, where the goggles and The virtual reality technology is not yet perfect and still too expensive for the common man. The use of high-end VR is mainly restricted to larger companies, and to special areas such as medical surgery and pilot training. Home users are limited to desktop virtual reality programs, which lets them navigate in three-dimensional worlds, but seldom gives the feeling of actually being there. The entertainment industry has yet to embrace the technology in full scale, but in his book ^Virtual Reality^ Howard Rheingold states ^Used today in architecture, engineering and design, tomorrow in mass-market entertainment, surrogate travel, virtual surgery and cybersex, by the
http://www.fbe.unsw.edu.au/research/student/VRArch/futintro.htm passively follow a linear storyline, with a start and an end. The Chislenko, Alexander (1997) ^NIntelligent Information Filters and Enhanced Reality^Ò http://194.80.193.185/students/nquirk/NOEL_VR2.HTM Available online: http://well.com/user/hlr/vcbook/index.htm some of us may never come out of. Worlds that we don^t even want to John Suler, with a PhD in psychology, at Department of Psychology at
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