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counter strike

There have been many significant new additions to the entity set for Beta5. The following is a list of new features and how to implement them. All Beta4 entities are still supported and their functionality has not been changed. If you add the new Beta5 entities they will be used instead of the Beta4 entities you had in the map before.

The classical method for determining hostage rescue zones is to check to see if a player is within a set distance from an info_hostage_rescue entity, or one of his team's spawn points. There is now another new brush entity called func_hostage_rescue that gives the level designer more control over where players can rescue hostages. If a map does not have any func_hostage_rescue entities, the classical method is used instead (so that old maps will still work the same way). However, placing one or more func_hostage_rescue entities in a map causes the game to ignore both spawn points and info_hostage_rescue entities. info_hostage_rescue entities should be deleted if func_hostage_rescue entities are added.

Properties: Targetname of entity to trigger when a hostage is rescued

The classical method for determining buy zones is


Be careful not to have cracks the bombs can be dropped into in the bomb target zones.

Auto Hostage Rescue. You no longer need to press a hostage rescue key to rescue hostages. Instead the hostages are automatically rescued when you enter a valid hostage rescue area. This feature is in the 4.1 patch and is also included in Beta5.

Intro Text. This text message is displayed at the start of a map. The text file should follow the format of released Counter Strike B5 maps. Important information such as the number of hostages, number of bomb targets and a brief description of the scenario should be included in this text file. The info text file should be named the same as your bsp with the extension txt added instead. (This is the same as TFC info text files). The text files must be very small as they have to be displayed on 320x240 screens. If the text files are too big they will be clipped so please check them in the game.



Some common words found in the essay are:
Rescue Zone, Buy Zones, Bomb Target, Players Team, Strike B5, Intro Camera, Player Height, Hostage Rescue, , Intro Text, hostage rescue, buy zones, classical method, hostage rescue zone, rescue zone, text files, info_bomb_target entities, zone icon, text file, entities map, func_hostage_rescue entities, team's spawn brush, player set distance, spawn brush entity, brush entity called,
Approximate Word count = 893
Approximate Pages = 4 (250 words per page double spaced)


  

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