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Video Game Violence

There are many different views about video games and the effects violence has on children and society as a whole. Many feel that games are harmful and have no purpose but to serve as an unintelligent and wasteful medium of entertainment. Others feel that games have plenty to offer and

will one day be as respected a medium as television, radio or books. Input from both sides of the issue was gathered and a conclusion was drawn based on various studies and opinions. Throughout The course of this report, the issue of violence in video games and the overall worth of games in general will be addressed.

There are a lot of negative views concerning video games, particularly of the violent variety. Critics say that violent games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction. Many of these critics also see that most of the games on the market are violent and bash the industry for it.

Video games are one of the most engaging form of media on the market, there's no denying that. But does the immersiveness of games make them more apt


What is the worth of video games? "I just don't understand the point of those games," many say. Well, that's a valid comment from someone who has never played a game. Anyone who had played a game for any decent amount of time would understand their appeal. They provide hours of

Games are a method of eliminating stress and anger in a productive and harmless way. Video games may actually be part of the solution rather than the problem. Richard P. Gray a.k.a Levelord says "... I don't take any grand pride in enjoying the misfortune of others, even if "they" are "evil", but I can not deny this passion is there and I think ignoring it may even be worse than riding it down abstract, non-damaging avenues."

There are many different types of games, and not all of them are violent in the slightest. Why then, do violent games make up the majority of games on store shelves? The reason is not necessarily that game companies are trying to capitalize on violence (Although sometimes that is the case), but that they are limited by design to create violent games. In the words of master game designer Warren Spector, "We're doing the best we can with the tools available to us in an infant medium. The fact is, it's insanely hard to mimic human behavior on a computer. Heck, it's almost impossible to make a character walk in a convincing manner. It's really hard to create a world

Just how do games effect impressionable young children? Do they effect them at all? No studies seem to be decisive on this issue, but it would seem that upbringing plays a major role in how a video game effects a child's life. Other important factors are the kind of game that is being played, and how "wholesome" the motives and rewards for killing are.

simulation deep enough to allow players much freedom to choose how they're going to react to a situation - it's pretty much limited to kill that thing over there, or talk to it (And even talking is way hard...). On the other hand, it's really easy to put a monster on the screen, tell it to dodge around a bit and let the player kill it..." "... I guarantee you will see games where the layer can do more than kill things - we're getting closer every day."



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Approximate Word count = 1662
Approximate Pages = 7 (250 words per page double spaced)


  

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