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video games

Video games are a big market these days. Within the past few years, the industry has boomed into a very large business. Within this business, there are three big companies are fighting to be the best. Nintendo's N64, Sega's Dreamcast, and Sony's Playstation are the three main systems in this huge market. Because there are so many games for these systems, and because it is such a big business, stores specializing in only these games are opening everywhere.

A few days ago, I walked into one of these stores. My friend wanted to purchase the new Nintendo machine. According to the reviews, the system was supposed to be able to have amazing polygon graphics. Video games coming out these days are considered good if they consist of many polygonal graphics moving at a smooth and fast speed. From what he said, I thought that no other video game system could compare with it. When I entered the store, the walls were covered with many games for different systems. On one wall, there were Nintendo's games, on another, were Sega's games, and on the last, were Sony's games. Surprisingly, Nintendo's new games didn't look much different than the other two companies'. On three corners of the room, there were television sets displaying the latest an


d greatest games for each popular console. While watching these new games, I was in awe.

Today's video games are very entertaining. People spend hours in front of the television to play these games. Why do they enjoy them so much? Maybe it's the ability to control things like a god. Maybe they just enjoy the way the games look. I don't know the answer to that, but what I do know, is that it is a very big business.

When I was younger, I remembered playing what those times considered, "high tech" video games. During those years, the games had little blocky characters who looked more like a blob than a human being. The music wasn't even music at all. It was more of a bunch of beeping at different pitches. These characters walked around and jumped over other blocky characters in a two dimensional environment. The new games that I observed, however, were being played right off a CD. The characters were digital images of real people, and the music was in CD quality. The game took place in a completely three dimensional environment.

In Japan, the country where these systems are made, the video game market is even bigger. In that country, the same three systems retail for around $400 with separate games for around $100. The funny thing is, the people actually buy it.

Some common words found in the essay are:
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Approximate Word count = 859
Approximate Pages = 3 (250 words per page double spaced)


  

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