the animation story
My personal enjoyment with animation has inspired me to write this essay, pertaining to animation. Since I was a child I have been fascinated with cartoons; from when they started out to be black and white, and until now with full colour and computer effects. To better perceive what my personal feelings about animation are, I must first discuss in full detail, a general overview of how animators bring traditional animation alive with motion. Animation seems like a smooth movement of drawn sequences of artwork, pasted together to form a single sequence of animation. This is the basis of animation, but animation is far simpler than it may seem. "The true meaning of animation is that it is a series of drawings strung together to create the illusion of smooth fluent movement."1 But the process of creating this so-called illusion, is a pain staking process during which artists must spend tremendous hours of agony to produce only seconds of animated film. Before an animator goes ab!out creating an animation he or she must have the knowledge of several rules of animation, which animators around the world follow. The first rule of animation is that an animator must hold the understanding of the techniques used to produce si
nimation. As we near the year 2000, and enter thehigh-tech age of computer generated graphics and animation, I believe that thetrue admirers of the art of animation will always have a nostalgia for thetechniques first used by the pioneers of animation. l. To create a traditional animation requires a team of cooperative artists and editors. ------------------------------------------------------------------------ p and make any changes to its visual aspects before animation is begun.6.Line Tests Line tests are animation drawings, produced in pencil on paper, filmedto the precise timings of each scene. As line tests are approved they are cutinto Leica reel, replacing the original drawings and giving the director an evenbetter idea of how the final film will look.7.Cleanup Cleanup artists take the animation drawings now and clean them up, togive them a consistent visual style.8.Trace and Paint When a cleaned-up line test is approved, each drawing is transferred toa sheet of celluloid or acetate (a cell) and painted in the colours of theoriginal design. 9.Backgrounds Background artists produce the animation's backgrounds, the backgroundis everything behind or, sometimes, in front of the actors that does not move.10.Checking The finished animation cells are passed to the checker, who makes surethat everything is correctly drawn, traced, painted and prepared for thecameraman who is to final! It also demands a collective, creative approach, within which the individual artists and editors of the team must harmonize and communicate well with the other members of the team, for the final product to be successful. Because so many personnel are involved in producing a single piece of animated film, creation of this is very costly. Companies must create a team of animators that are willing to work together to get the finished product perfect the first time around. No matter how modest or ambitious the project, the team of animators follow a strict number of structured procedures, and must possess the understanding of the concepts and terminology in traditional animation. When the team has been assembled. The team begins a long process of set procedures, which all animators worldwide use. Below the many set procedures are described in full detail.1.Script The script is the first stage in all film production. In an animation script, the visual action in the plot and perfor! Reference1.Compton's Encyclopedia, 1991 edition, Vol.3, "Cartoons." 2.Randy McCallum, Cinemation (British Columbia: Motion Works Inc., 1992), p. 19. 3.ibid., p. 23.4.Edward Desmond, "Beyond Mickey Mouse," Time (Nov.1.1993), p. 32.5.Toolworks Encyclopedia, 1992 edition, CD ROM, "Animation."6.ibid., CD ROM.7.Compton's Encyclopedia, 1991 edition, Vol.3, "Cartoons"8.Toolworks Encyclopedia, 1992 edition, CD ROM, "Animation."Bibliography1.Brown, Robert. "Cartoons." Compton's Encyclopedia, (1991), Vol.3, pp. 163-165.2.Desmond, Edward W. "Beyond Mickey Mouse." Time, Sept.27,1993, pp. 42-47.3.Elmer, Philip. "Video Game Boom." Time, Nov.1,1993, pp. 16-20.4.McCallum, Randy. Cinemation. British Columbia: Motion Works Inc., 1992, pp. 1--193.5.Redmond, John R. "Animation." Toolworks Encyclopedia, (19
Some common words found in the essay are:
, Texture Mapping, Abyss Terminator, Tests Line, Dwarfs Fantasia, Print Creating, T2 JurassicPark, Disney Productions, Silicon Graphicsare, Wire Framing, traditional animation, animation computer, encyclopedia 1992, computer-generated animations, encyclopedia 1991, mickey mouse, british columbia motion, 1992 edition, computer computer, process creating, animation team, motion inc 1992, single sequence animation, columbia motion inc, encyclopedia 1992 edition,
Approximate Word count = 2140
Approximate Pages = 9 (250 words per page double spaced)
|