No, You Can't Have Nintendo
My husband and I are the kind of mean parents whom kids grumble abouton the playground. We're among that ever shrinking group of parents known as nintendo holdouts. We refuse to buy a nintendo set. (Nintendo, for those who have been living in a cave for the past few years, is something that you hook up to your TV set that enables you to play various games on your homescreen) Around Christmastime, my son made a wish list and I noticed that nintendo was No. 1. I said, "You know you are not going to get nintendo." He said " I know im not going to get it from you. But I might get it from him." Alas, Santa too, let him I've heard parents' rationalizations about the games: "They're good for hand-eye coordination." (So is playing ball.) "It's something kids can do without an adult watching." (So is-dare I say the word?) "While he's playing at the screen, I can relax for a few minutes." (Who among us hasn't usede the electronic babysitter from time to time? But "a few minutes"? Who are we kidding?) I don't think that playing a video game bow and then is really harmful to children. Buyt the children I know are so obsessed with these games that they have prompted at least one second-grade teacher (my son's) to ba
world play, he could just put a quarter in the machine and watch lifeless electronic concentration and focus" sound familiar? If not, try talking to a child while he is combine a graceful sport with exicting action: Skate or Die. best, hasn't had much experiance with "sports games" and likes "learning games" Some might try to convice us that these violent electronic games are good Our societyt is already so computerized and dehumanized that kids don't animals. And theres the game with my favorite title an obvious attempt to from the classroom. When I asked my 7-year-old if the teacher wouldn't let the
Some common words found in the essay are:
Video Games, Santa I've, Street Fighter, Mario Brothers, , Skate Die, Hansel Gretal, Tortoise Hare, Adolescent Psychiatry, Maybe Maybe, nintendo gene, promote habituation, altered level, video game, electronic games, level concentration focus, altered level concentration, level concentration, concentration focus,
Approximate Word count = 1016
Approximate Pages = 4 (250 words per page double spaced)
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