Video Game Violence
In the April of 1999, two teenagers, Eric Harris and Dylan Klebold walked into their high school in Columbine Colorado and began a one-hour long shooting spree. After the smoke had cleared, twelve of their fellow classmates and one teacher had been killed. Neither of the children had a history of violence, but both actively enjoyed violent video games (1). The violence in video games was a major factor in teaching these children how to shoot other people in real life. Video games have more influence on smaller children. Today, there is a rating system on video games and, much like cigarettes, children are not supposed to buy them. Growing children are easily influenced by the examples laid out before them. A young boy who plays football and follows the sport closely is likely to resort to violence, as a way to deal with something, more than a boy whose role model is Gandhi because there is more violence in football. The same scenario works for a child who is interested in violent video games. A child who actively plays violent video games will resort to violence more easily than a child who has never been exposed to as much interactive killing because “Shoot em up” games do not teach
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Some common words found in the essay are:
Columbine Colorado, video games, violent video, violent video games, real life, Dylan Klebold, Children April, games teach, video game, video games influence, video games teach, boy bullied, resort violence, laws passed, impressionable youth, games influence,
Approximate Word count = 805
Approximate Pages = 3 (250 words per page double spaced)
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