Evaluation Essay

A detailed Summary of Evaluation Essay


The Lord of the Rings: The Two Towers for Playstation 2

EA Games once again pulls a game from the phenomenal trilogy of movies, "The Lord of the Rings." Their latest production is The Lord of the Rings: The Two Towers for Playstation 2. As an avid game player, I find myself seeing brief acclaim for the trilogy EA has worked so hard, or not so hard, to create. Though this game does have some strong points, the overall output is poor, and I find myself wanting to either throw my controller or rip my hair out whenever I play this game.

Graphics are the first thing a player sees when they play a video game. The graphics of Two Towers were just short of unbelievable. The bright and vivid colors made characters look very real, and close to their movie counterparts. Backgrounds were paid close attention to in creation, and enemy units were done just as well as the lead characters. Usually, a game company will take more time in developing the main characters features, and in a way diminish the other characters overall look. This was not the case in Two Tower's. Enemy characters were just as creative if not more than the lead characters. What made the graphics so great was their mixture of actual movie footage. The graphics


Sound is perhaps one of the most important aspects of a game. If a game does not produce emotional music at an emotional moment, or plays fight music when someone is dying, this can drastically decrease its appeal to me. Two Towers ventured into some of the most beautiful game sounds I have ever heard. The music was gripping and put you in the mood for whatever you were up against. The sound of metal clashing against metal, and arrows bouncing off of rocks or hitting enemy Orc's let you even increase the adrenaline rush you were feeling while surrounded by enemy units. The combination of background music and game sounds made the game a little more enjoyable even if I was struggling fighting off the enemy.

The most important and most influential part of a game is its overall control, feel and response. Sure graphics can be great, and the sounds can get you in the mood, but if a player can't actually respond with this look and feel, the game play is going to drop like a rock. Unfortunately for Two Towers, the game play not only dropped like a rock, but sank like one as well. Moves and combos were hard to pull off as you are surrounded by at least ten enemy units most of the game. As you ge

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Approximate Word count = 813
Approximate Pages = 3 (250 words per page double spaced)

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