99,000 Essays & Term Papers: Where You Buy Essays and Papers Online
Direct Essays, Where You Can Buy Essays and Papers Online

Instant Access to Buy Essays and Papers Online!
Acceptable Use Policy
Customer Service
Site Search


Login to View Essays and Papers Online

Join Now - Instant Access to Essays and Research Papers!

  Essay and Research Paper Topics
Acceptance Essays
Arts Essays
Custom Essays
English Literature Essays
Foreign
History Essays
Miscellaneous Research Papers and Essays
Movie Essays and Papers
Music Term Papers
Novels
People and Biography Research Papers
Politics Research Papers
Religion Research Papers
Science Essay Topics
Sports Research Papers
Technology Research Papers
 
  FAQ
Technical Support
Site Map
Direct Essays
 

 



Welcome to Direct Essays

This is a short summary of this paper!

Already a member? Go here to log in and view the entire paper!


Join Now!
by: Credit Card
Join Now!
by: Online Check
Join Now!
by: Phone 1-900
Special! View this paper for FREE!
  

Violent Video Games and Aggression

Was Pac-Man a violent video game? Some would argue that it was. Not because Pac-Man went around gobbling up little white dots, but because "the game's title character engages in a violent act of eating ghosts" (Jones, 2001). Just about anyone who has played this game would agree that this quote is fairly comical. Pac-Man certainly does not strike one as being a violent video game; most people would probably consider it to be a harmless, light-hearted form of entertainment. Unfortunately, many children and parents have adopted a similar perspective towards today's video games - many of which make Pac-Man look like a veritable angel in comparison. Second only in popularity to television, video games have been a part of popular culture for decades and their increasingly violent subject matter is a significant factor in the rise of violent behaviour amongst the children of today.

Of all the studies that have looked at the correlation between video game violence and aggressive behavior, the relationship has consistently been strongest amongst elementary-age children (Selecky, 2000). Why is this? Children, young ones especially, are very impressionable. It is not uncommon for them to imitate actions they've seen in the media, video gam


Thompson, K. and Haninger, K. (2001). Violence in E-Rated Video Games. [Electronic version]. JAMA, 286(5), 591-598.

Selecky, M.C. (2000). Video games and real-life aggression: A review of the literature. Retrieved January 23, 2002 from http://www.doh.wa.gov/cfh/Videoresearch.doc.

Fair Play? (2001). Retrieved January 23, 2002 from Children & The Media on the World Wide Web: http://www.childrennow.org/media/video-games/2001/

That violent images in the media cause an increase in violent behaviour amongst children is not a new concept. More than 1000 studies over the last 50 years have shown that violent programming on TV does quite often induce aggressive behaviour in children (Ruskin, 2001). Video games, however, possess a couple of key qualities that differentiate then from television and make them more likely to influence aggressive behaviour. The first such quality is the failure to show the consequences of violence or convey an accurate meaning of what is considered right and wrong in society. In a study of seventy of the most popular games, it was found that "there were no negative consequences for characters that killed other characters" (Fair Play?, 2001). If anything, the study found, the protagonist usually received some sort of reward for killing. Moreover, it is quite uncommon for video games to depict the physical outcome of violent behaviour. "...More than half of the total characters either [appeared] unaffected by the violence or only temporarily disabled by the violence" (Fair Play?, 2001). Amongst young people, the last point is especially disconcerting. Children who are easily impressionable often get the idea that since the actions they perform in a game do not actually kill or seriously injure their opponent, they could try the very same thing in real life and no one would be seriously hurt. This argument raises the valid issue of the parents' involvement in monitoring what video games their children are playing. The video game industry is, after all, the only media industry that imposes a content rating system on its own games. As a result, the information that allows parents to make informed choices about the games their children play is readily available. If a parent chooses to use video games as a babysitter, at least he or she will be able to pick an appropriate title that will not skew their child's perception of right and wrong. That, in theory anyway, is how the rating system should work. In practice, what the rating on the box says an

Some common words found in the essay are:
Fair Play, , High-School April, David Grossman, Haninger Thompson, Sony PlayStation, video games, Stanford University, Purdue University, Retrieved January, Revisiting Shutte's, violent video, video game, retrieved january, violent video games, play 2001, fair play 2001, fair play, violent behaviour, ruskin 2001, aggressive behaviour, january 23 2002, free play, retrieved january 23, behaviour amongst children,
Approximate Word count = 1675
Approximate Pages = 7 (250 words per page double spaced)


  

More Essays on Violent Video Games and Aggression

Video Games899 words
Video Game Violence1087 words
Violence and video games1006 words
Video Game Violence2165 words
Physchology of Video Games754 words

Look at even more essays on Violent Video Games and Aggression
More Misc Essays

Professional Papers:
Media ampamp Video Game Violence1396 words
Video Game Violence1396 words
Video Games1412 words
Media Violence1787 words
The Appeal of SmallScreen Violence2153 words
Media Violence and Aggression in Children5155 words
Special! View this paper for FREE!
Click here to JoinNow!
by: Credit Card
Click here to Join Now!
by: Online Check
Click here to Join Now!
by: Phone 1-900

 

All papers and essays are for research and reference purposes only!
Copyright 2002-2009 Direct Essays , LLC. All Rights Reserved. DMCA
Webmasters make $$$$
Saved Papers