Developement of video games
In three decades, home-computerised gaming has made huge steps towards complete integration into Western homes. In thirty years the “video game console” has become a multi-billion pound international industry, with a place in millions of homes worldwide. It all started in the 1970’s when this new invention was seen as only an experiment within the compounds of technology, yet we can now see that it has made more money than the movie industry, especially in recent years.1972 was a remarkably important year for technology in which, both the microprocessor (the heart of home computers) and the compact disc (the current mainstream source of audio) completed development. In addition the first home games console was released in America, the Magnavox Odyssey. Ralph Baer, its creator, dedicated several years of his life in his basement building what looked like an ugly, brown box. Little did he know that his home-made experimentation of technology would be the foundation for the future of games consoles. The Magnavox Odyssey only consisted of 40 transistors and 40 diodes, because microchips were so expensive at the time. The console had not been designed with sound producing components, however, this was something that could be deve
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Some common words found in the essay are:
Colecovision Colecovision, Nintendo Sega, Zilog Z80, Master System, System VCS, PC Gekko, , Magnavox Odyssey, Sound Processor, MIPS R4300i, sound channels, master system, games console, video game, nintendo sega, game console, home computers, sound chip, video game console, console industry, magnavox odyssey, cd based games, chip 5200 sound, colecovision atari 5200, cd quality sound,
Approximate Word count = 2173
Approximate Pages = 9 (250 words per page double spaced)
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