An Ideal Toy

             An ideal toy provides a framework for creation. An ideal toy does not define itself as having any sort built-in culture meaning. A kit of abstract parts, for example, allows complete freedom of creation, but is structured in the way that the parts only go together in certain ways. A toy car, a movie figure, a teddy bear or a Barbie, is less open-ended, and constrains play in same way, because even a very young child has obtained some culture and perceptual responses to such objects. Toys that are promoted by or are associated with comic-book, television, or movie characters, etc. are the least free and open-ended, and constrain and limit creative play most narrowly. A child's play with a set of Star Wars toys is likely to be based on or at least related to his her experience oh the movies. Come and think of it, by this logic, the best toy is paper and something to draw and color with. The style of toys nowadays are following the above trend-creation, exploration, and imagination.

             Quarks is one of the toys that is invented following by the above logic. The point of this toy is to make things work. For example, designing a vehicle, a helicopter, etc., anything you want and then using the various pieces to bring it off into as most high technology and most fashionable as possible. It allows you to minimize the structure for maximum function. It is an abstract, structured toy. It allows a child to construct, within certain limits, what that child see in his or her mind, and then to attach his or her own creation, exploration, and imagination to the construction. It is good for parents to join in the game, but they must not take over and encourage the children to play and learn in a particular way. This will weaken the child's creation, exploration, imagination and other resources that children should strengthen by play.

             In brief, the child will take from a toy of what he or she is ready to take.

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